Anime Baka

Anime - Japanese Animation
Baka - Japanese word for idiot or fool

Loosely put an Anime Baka is someone who's crazy about Anime. However interpretation's may vary. I tend to think of Anime Baka as meaning something like drooling fan boy/girl.


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Wrote this a long time ago. Too short for an article:
Perverted - Hentai in Japanese. But the word pervert means deviation from normal or accepted. So, how can all guys be perverts?

Did you ever notice that the sex scene in the movie is generally at about the same realative place as the guitar solo in a song?




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Battleship Computer Radio Discussion
2009-06-02

This is an excerpt of emails between me and my friend Jesse discussing ideas for controllers that consist of two Ardurino computers connected via a wireless XBee network.

Looks like the SCAXb KoRe is supposed to be available any day, not that I'm in any great hurry. On second glance they run $45 with an XBee or $26 without + S/H. What I like about them is that they are built to use the XBee without an interface board, lowering cost and reducing potential connection issues. Since I will need two XBee enabled Ardurino boards they looked like a good idea. But then I might should go with XBeePro's and their extended range XBee are up to 300' where XBeePros give you a mile for $13 more each. The large difference is the Pros use up 215 mA to transmit where the regular one uses only 55 mA.

Realistically, size is not really a problem. I even thought that you could put an entire small format PC on a battleship if you needed that level of number crunching, but I rather think that an Arduino board could handle most anything you might want to do although I don't have any programming experience with them as of yet. From talking to club members ships generally end up on the light side and have to be weighted to get the right waterline anyway.

Here's a random thing I can think of you could have it do: Upon losing radio contact for thirty seconds drive motors go to full stop. But there's all sorts of things you could program in. With the installation of a GPS device you could have the ship attempt to retrace it's route (or directly move) to the point where it was powered on. In short all sorts of weird things are possible with a little computer on board like that.

I'm thinking that with an Ardurino unit in the ship (probably in a container with an oil bath) and one in the controller. There's also a way to make the servos waterproof that uses oil also. I was unable to find a number except for controlling at least eight servos and that came from the Ardurino page where there is a server control library that you can download. I was also thinking of not using the Ardurino to actually power the servos, but instead just using it to control them so as to not overload it's voltage supply. I'm not sure if this is a factor or not, but some of the servos are pretty large.

I haven't even looked into direct digital motor control yet. I know you can hook a servo to a motor throttle, but electronically controlling the motor(s) would be much more efficient and reliable.

I'm imagining the capabilities of controlling all sorts of things. For instance if you have three turrets, you could make them individually controllable with three pots on the control. You could also have a switch that allowed you to link them making all three respond to a single pot. On thinking about it I'd have the single pot in a different place on the controller for less confusion. So for normal use you could run linked, but if you get squeezed between two ships you could split up your guns and fire on both.

Then there is the advanced linked fire control option. One guy is actually working on this now. I'd put a pot on my control for range, say 0 to 10 feet, I could also use this same control for gun angle, but I'd have to think about the best configuration. Anyway say you have three guns linked, the center one actually targets the ship and the other two adjust their angles to fire on the same spot.

This is probably where the accelerometer comes in. With all these controls relegating movement to tilting the controller should free up fingers somewhat. Just a possible option, but there is a limit to how much can be controlled easily. One other cool feature is fire control. I'm pretty sure in the rules you are only allowed to fire every X seconds depending on gun size, etc. The controller could not only regulate this (removing another thing to think about), but you could hook up an LED(s) to let you know when your guns are reloaded.

So on a given battleship with three turrets you could have servos for each turret, fire control for each turret, elevation for each turret, rudder control, and throttle control. That's eleven servos (or similar controllers).

Hmmm, another idea would be side to side stabilization. I notice that these boats are very rocky due because the waves that face them are not the same 144:1 scale as they are. One or more heavy weights could be shifted by servo control to counterbalance. This would require an accelerometer mounted on the ship. It would take some trial and error, but the Arduino on board could automatically dampen the rocking action.

(imagine a cute or dirty tagline here)

On Tue 02/06/09 2:04 PM , Jesse sent: > That's an interesting board, doesn't look like they're > available yet though. Each XBee is $20-25. You could use something > like the Arduino Pro Mini: > ($19)http://www.sparkfun.com/commerce/product_info.php?products_id=9218 > [1] It requires a separate USB connector (you can get a cable > (~$15-20) and just plug it in when you need to reprogram) and power > (~$1 in parts from HSC) > In theory, an Arduino board could control 14 servos (one per digital > output), though you'd have to make sure you had enough power for > them. http://principialabs.com/arduino-serial-servo-control/ [2] > I haven't used the XBees yet, I started looking through the intro > that Lady Ada has on her > site: http://www.ladyada.net/make/xbee/modules.html [3] There is some > configuration that seems confusing, but I haven't been able to sit > down and really read through it. > What you're paying for with a Futaba is the > design/manufacture/programing that's already done. But yes, it > could be more powerful with the right setup and programming. You > won't be able to make the 2 gram radios without some custom > fabrication, but I don't think that's what you're aiming > for. > Jesse > > On Tue, Jun 2, 2009 at 11:55 AM, wrote: > So if I get two SCAXb KoRe's (Arduino + Xbees) ($80) + a WII > nunchuck ($20) or some other controller. Hook it up to multiple servos > and program both Arduino's I'll have an inexpensive radio > system that is much, much more capable and flexible than the Futaba > stuff, right? Total aprox. $100. > http://www.myra-robotics.com/ [5] > (imagine a cute or dirty tagline here)

Links:
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http://www.sparkfun.com/commerce/product_info.php?products_id=9218
http://principialabs.com/arduino-serial-servo-control/
http://www.ladyada.net/make/xbee/modules.html
http://www.myra-robotics.com/




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